首页> 外文OA文献 >Designing robot embodiments for social interaction: Affordances topple realism and aesthetics
【2h】

Designing robot embodiments for social interaction: Affordances topple realism and aesthetics

机译:设计用于社交互动的机器人实施例:负担能力推翻现实主义和美学

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

In the near future, human-like social robots will become indispensable for providing support in various social tasks, in particular for healthcare (e.g., assistance, coaching). The perception of realism, in particular human-like features, can help facilitate mediated social interaction. The current study investigated the effects of form realism on engagement with and use intentions of social robot embodiments. We have defined (perceived) form realism as the result of the appraisal of features that are perceived as realistic contrasted with those appraised as unrealistic. To test the effects of form realism, we applied the model of interactively perceiving and experiencing fictional characters (I-PEFiC). I-PEFiC explains how users respond to interactive, fictional, humanoid characters, on social robots. In a within-subjects design, participants (N = 29; $$M_{age}$$Mage = 28.8 years, age range 18–56 years) interacted with three different robots built from LEGO Mindstorms, which differed in their degree of designed form realism. Each robot presented itself as a physiotherapy assistant and requested the participant to do several exercises. Results of a structured questionnaire indicated that form realism only played a modest role in the perception of electro-mechanical robots. Instead, the perception of affordances appeared to be crucial for determining engagement and intentions to use social robots.
机译:在不久的将来,类似人的社交机器人将成为在各种社交任务中提供支持的必不可少的工具,特别是在医疗保健方面(例如,协助,指导)。对现实主义的感知,特别是类似于人的特征,可以帮助促进介导的社会互动。当前的研究调查了形式现实主义对社交机器人实施例的参与和使用意图的影响。我们定义(感知)形式现实主义是对被认为是现实的特征与被认为是不现实的特征进行评估的结果。为了测试形式现实主义的效果,我们应用了交互感知和体验虚构人物的模型(I-PEFiC)。 I-PEFiC解释了用户如何在社交机器人上响应交互式,虚构人形角色。在受试者内部设计中,参与者(N = 29; $ M_ {age} $$ Mage = 28.8岁,年龄在18-56岁之间)与使用LEGO Mindstorms建造的三种不同的机器人进行了互动,这两种机器人的设计程度不同形成现实主义。每个机器人都扮演一个理疗助手的角色,并要求参与者做几次练习。结构化调查表的结果表明,形式现实主义在机电机器人的感知中仅发挥了适度的作用。相反,对能力的感知似乎对于确定参与度和使用社交机器人的意图至关重要。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号